Sigma Deathmatch
A downloadable Doom WAD
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https://caseywarrer.com/sigma-deathmatch/
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Title: Sigma Deathmatch
Description: 7 deathmatch maps for Skulltag/Zandronum. Made specifically for my Skulltag friends and I to play together. We spent many hours fragging and hanging out in these maps back in 2008. It's amusing that we called this Sigma DM in 2008 and now in 2024 the word "sigma" is now a meme.
Files: sigma_dm_v1.0.wad sigma_dm.txt
Date: 11/29/2008 - 12/01/2024
Authors: Casey Warrer www.caseywarrer.com DM04 by Reaku-The-Crate
Contributors: Reaku-The-Crate, Mayura, Hellraiser, and Shadow for testing and friendship
Game Type: Deathmatch / Duel 1-8 players
IWAD: DOOM2.WAD
Compatibility: Skulltag / Zandronum Requires skulltag_content2.1a.pk3 loaded first
Sources: Title, Winner, and Loser graphics by me D_DM2TTL - Main Menu Theme from Super Smash Bros Melee D_STWIN - Big Blue from Super Smash Bros Melee/F-Zero D_STLOSE - All Star Theme from Super Smash Bros Melee/Kirby D_DM01 - Zombie Autopilot by Unearth D_DM02 - Would? by Alice in Chains D_DM03 - Level 2 theme from Descent D_DM04 - Aerials by System of a Down D_DM05 - We Die Young by Alice in Chains D_DM06 - Balloon Fight Theme from Super Smash Bros Melee/Balloon Fight D_DM07 - One More Time by Daft Punk Menu Sounds - Super Smash Bros Melee
Changelog: [11/29/2008] Version 0.8 (sdmv0.8.wad and coolbots.wad) -Original Release [12/01/2024] Version 1.0 (sigma_dm_v1.0.wad) -General: Updated for modern audiences -General: Lowered the Frag Limit on all maps -General: Fixed SNDINFO spacing -General: Added map author names to MAPINFO map titles -General: Added an M_DOOM title graphic -General: Added win and lose music -Bots: Added Shadow and HellRaiser bots -Bots: Left out the less relevant bots of various other clan members -Bots: Combined all of the BOTINFO lumps into one -Bots: Cleaned up the custom bot dialogue A LOT -Bots: Reduce bot dialogue by half -DM01: Made the windows impassible so you couldn't fall outside the map -DM01: Replaced D_DM01 with an Unearth MIDI because I was really into them as a kid -DM01: Removed the fake 3D floor in the water room so that bots had an easier time navigating the map -DM01: Reduced the platform delay to 1 second -DM02: Fixed the two broken sectors -DM02: Replaced the vanilla Doom music with an Alice in Chains MIDI because I was listening to a lot of AIC as a kid -DM03: Fixed the teleporter in the railgun room so it actually works -DM04: Replaced the vanilla Doom music with a System of a Down MIDI because Reaku was listening to them a lot at the time -DM05: Moved DM07 to DM05 so that the serious maps were adjacent to each other -DM06: Replaced D_DM06 with midi version of the same song, the theme from Balloon Fight for the NES -DM07: Moved DM05 to DM07 so that the worst map was the end -DM07: Removed the Yakety Sax MIDI and replaced it with a Daft Punk MIDI because Yakety Sax is annoying and I was listening to a lot of Daft Punk as a kid -DM07: Replaced the SSGs, Shells, and Plasma Rifles with Railguns because it would not be tolerable any other way -DM07: Adjusted some item placements to align with the map geometry more appropriately -DM07: Replaced the Clips with Ammo Boxes -DM07: Replaced the Medikits with MegaSpheres -DM07: Replaced the outside wall horizon with a traditional sky -DM07: Replaced the floor textures to something way less annoying -DM07: Replaced the void that kills you with teleporters so getting a negative score is harder -DM07: Added DoomSphere at spawns -DM07: Reduced global gravity to half
Published | 2 days ago |
Status | Released |
Category | Game mod |
Author | Casey Warrer |
Tags | deathmatch, Doom, DOOM WAD |
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sigma_dm_v1.0.zip 12 MB
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